A Film by JERUMAI  ·  Proof of Concept Short
WANING
In Development · New York · 2026
What it costs to want something you won’t reach for.

A reclusive painter orbits a magnetic stranger across one summer night in New York City, desire compounding beneath the surface — until dawn, when he retreats into an idealized dreamscape where wanting is safer than having.

SILAS, 20, moves through the world like someone who has chosen his own distance. His apartment is grayscale. His routines are armor. But, inside his mind is a vivid dreamscape — an astral realm of glittering, faceless bodies orbiting in darkness, always approaching, never arriving. This is where he is most alive. This is also where he is most trapped.

On a summer night in the Lower East Side, a nomadic photographer named MATTO walks into his orbit. The encounter is quiet, charged, and never named — a curiosity that runs just past what either of them will acknowledge.

The real world and the interior world begin to bleed into each other. Silas’s imagination rewrites every glance, every almost-touch into something larger than it was. By the time Silas is alone again, he gets lost in the dreamscape. Suspended in the almost, the controlled sublime of desire without risk, and the silence it leaves behind.

WANING is a proof of concept short film for the feature screenplay LIMERENCE, written and directed by JERUMAI. The short isolates Act I of the feature into a complete, self-contained narrative arc while establishing the visual language, color system, dreamscape grammar, and psychological world that the feature will expand.

The short is designed to function independently as a festival film while simultaneously demonstrating the feature’s visual ambition, tonal register, and commercial viability to potential producers and financiers.

Runtime
13–15 minutes
Aspect Ratio
1.66:1
European widescreen
Shooting Format
35mm Color Film
Kodak Vision3 500T + 250D
Sound
Sync on location
Original score · Sound design in post

LIMERENCE began as an attempt to articulate something I couldn’t name — that specific psychological state of wanting something so completely that the desire becomes more real than the thing itself. The obsession that reshapes you. The fixation that turns out to be a mirror.

I wanted to make a film that understood queerness not as a declaration, but as a process. The confusion, the projection, the way lust arrives before logic. This is not a story of coming out, but a story of coming undone. And in the undoing, Silas finds the first honest version of himself he’s ever built.

Visually, I was drawn to the logic of containment. To watching through doorframes. To color as emotional articulation rather than decoration. To the idea that the interior life is operatic, astral, overwhelming — while the exterior reads as perfectly still.

The Violence of Almost
This film lives in the charged half-second before things happen. The pauses, the almost-touches. The question is not whether the thing will happen, but what it costs to stay in the suspended state of wanting it.
Visibility as Risk
To be seen is the thing Silas most wants and most fears. He watches everyone. No one fully sees him. Until Matto does. The film’s grammar is the grammar of his own self-concealment.
Projection vs. Presence
Silas does not fall in love with Matto. He falls in love with the version of Matto he constructs. The danger is that Silas knows this and keeps going anyway.
Control as Self-Protection
Every element of Silas’s life is precisely managed because to be unmanaged is to be exposed. His routines are armor. His aesthetic is armor. His art is armor.
Queer Awakening Without Labels
There is no explicit acknowledgement of defining sexuality with a label. There is only individual desire, evolving, finding its shape through experience rather than language.
  • Moonlight
    Barry Jenkins · 2016
    Queer interiority across time. Identity discovered in silence and touch.
  • Portrait of a Lady on Fire
    Céline Sciamma · 2019
    Desire as observation. The gaze as the most intimate act.
  • Happy Together
    Wong Kar-wai · 1997
    Two men. Another city. Dissolution as the grammar of longing.
  • Call Me By Your Name
    Luca Guadagnino · 2017
    Languorous summer desire. What remains unsaid defines everything.

Every character in WANING carries a color palette that governs how the camera treats them — in lighting, costume, and production design. Color is not decoration. It is the film’s emotional grammar.

Indigo / Violet
Silas
Containment. Interior life. The controlled sublime. His apartment is near-grayscale — the only permitted color is a plasma bulb pulsing blue-violet on his bedside table.
Amber / Gold
Matto
Warmth. Instinct. The freedom Silas craves. Matto carries his own weather — warm light follows him perceptibly, like he generates his own atmosphere.
Red
Seymour
Desire weaponized. Performance. Danger. Her red functions as an intrusion, entering the uninvited and disrupting the indigo/amber dynamic.
Grayscale
The World
Reality before feeling enters it. Vibrant color bleeds in as the night progresses.

Containment Framing

We watch Silas primarily from a distance. Through doorframes, behind glass, around corners. The camera is rarely given full access. All apartment sequences are locked off, static, voyeuristic. The camera does not respond to Silas, it simply watches.

The Dreamscape

The astral plane sequences operate under entirely different grammar. Bodies in fragments, never full figures. Skin catches light metallic stardust. Violet and amber light across skin at extreme angles. The dreamscape has its own physics.

Handheld — One Moment Only

The camera goes handheld for the first and only time when Silas steps onto the dance floor. The loss of the locked-off grammar is the visual expression of his armor coming down. When he retreats, the camera locks again.

The Push-In as Recurring Motif

The slow push-in is the film’s dominant camera movement. It reigns in the dreamscape, the patio, and the floor conversation. Each push-in is the camera being drawn toward something it cannot stop approaching.

Match Cuts — Reality / Dreamscape

Transitions between reality and the dreamscape are match cuts. A shape or movement in one world rhymes with a shape or movement in the other. The cut feels like continuity, not interruption.

  • The film lives in pauses. The anticipation matters more than the act.
  • Restrained dialogue loaded with subtext. What is left unsaid carries the full weight.
  • Dream sequences contrast with reality at first, then slowly bleed into it.
  • Erotic tension expressed through proximity, not explicitness — the charged half-inch between bodies.
  • Repetition of gestures, glances, and spatial compositions as emotional shorthand.
  • No score during the most intimate moments. Only breath and ambient sound.
  • 16mm grain is active, not decorative — it is part of the texture of Silas’s perception.
SILAS 20–22 · Painter · New York Indigo / Violet

A child prodigy turned reclusive artist. Technically brilliant and emotionally sealed. His apartment is grayscale. His routines are precise. He dresses like armor — considered, corrected, adjusted. He is beautiful in the way that statues are beautiful: perceived from a distance, never approached.

Silas moves through the world with hypervigilance dressed as composure. He sketches people compulsively trying to pin down the thing that flickers under their surfaces, because he cannot look directly at the equivalent thing in himself.

His freeze is involuntary. His armor is the most beautiful thing about him and the thing most likely to destroy him.

Casting: requires genuine physical stillness and the ability to carry silence for extended periods. Training in physical theater or dance is a strong advantage.

MATTO 24–26 · Photographer · Nomadic Amber / Gold

Born in New York, raised between Italy, Barcelona, Amsterdam. He moves like water through a crowd. Never announcing himself, never claiming territory. He photographs not to document but to be present inside the moment of observing.

Matto is warm in a way that feels dangerous to someone like Silas: instinctual, unguarded, unafraid of what things mean. He offers presence, but never promises. He does not know how to stay, and he doesn’t know that this is its own kind of wound.

Warm light follows him perceptibly. He is curious about Silas in the way he is curious about everything: openly, without agenda, which is his most destabilizing aspect.

SEYMOUR 28–30 · Cabaret Singer · Silas’s Mirror Red

Seymour has occupied the center of Silas’s emotional world for years. She understands him in the way that only someone built from the same damage can. Where Silas represses, she performs. Where he seals, she floods.

She sees Matto the instant he appears and knows what it means. Her response is not malice — it is fear dressed as menace. She destabilizes, provokes, escalates. She is not wrong about what Silas is running from. She is only wrong to think she’s different.

Her presence in the frame is always an intrusion.

MIKEY30–32 · Restaurant Owner

The social catalyst. Warm, performative, the engine of the night. He moves through the patio like the space belongs to him because it does.

LUCA28–32 · MIKEY’s Friend

The connector. He brings Matto into the night. His presence is easy, social, uncomplicated. A useful contrast to the charged atmosphere between Silas and Matto.

DAVID44–46 · Bouncer / Photographer

The Polaroid moment. He photographs Silas at the wall, catching the exact instant Matto walks into his eyeline. A minor role with a structural function: he is the film’s first witness.

JERUMAI is a New York-based writer, director, and visual artist. A recent graduate of Fordham University (BFA, Visual Arts — Film/Video), his practice spans film, photography, poetry, and painting, with film as the primary medium.

His work consistently engages queer identity, limerence, obsession, and the interior states that precede resolution. WANING is his debut narrative short film — the direct extension of a body of work that has always circled this subject, finally rendered at the scale it requires.

  • Director / Writer
    AMBIVERT
    2025 · Experimental documentary
  • Director / Writer
    JOURNAL ENTRIES
    2024 · Cinematic vignette series
  • Cinematographer
    THE DEAD DON’T DREAM
    2024 · Temple University Japan
  • Education
    Fordham University
    BFA Visual Arts — Film/Video
Crew Access

Production plan, budget, locations, and crew details are available to attached collaborators.

Incorrect access code.
Shoot Period
Target: Late 2026
TBD pending team assembly
Shooting Days
3–4 days principal
+ 1 day dreamscape / studio
Crew Size
12–15 people
Intentionally lean
SAG Agreement
Short Film Agreement
Budget ceiling $50,000

Ext. Restaurant Patio — Lower East Side

Blue hour exterior. Location scouted. Can be shot at blue hour, after dark, or day-for-night depending on scheduling and the DP’s recommendation.

Int. Club — TBD

A dark venue with the right practical light infrastructure. Ideally a real club shot during off-hours or a closed night. Needs strong low-light character and enough ceiling height for the LED rig.

Int./Ext. Convertible — Moving

Freeway sequence. Camera mounted externally plus handheld interior. Requires picture car and a driving route with appropriate night atmosphere.

Int. Luca’s Apartment — Pre-Dawn

A real apartment with strong architectural character. The bookshelf division between rooms is structurally important. Needs to feel lived-in and distinct from Silas’s space.

Int. Silas’s Apartment

The most controlled environment. Grayscale palette — production design strips color from the space. Can be shot in a rental apartment or studio space.

Studio — Dreamscape Sequences

Black drape studio, one day. Two LED panel rigs — blue-violet and amber. Standard New York studio rental $400–800/day. Can be scheduled independently of principal photography.

DirectorJERUMAI — attached
Director of PhotographyOutreach in progress
Producer / Line ProducerTBD — following DP confirmation
Production DesignerTBD — essential hire
Costume DesignerTBD — character palettes require deliberate costuming
Sound RecordistTBD
EditorTBD
ColoristTBD — critical hire
Composer / Sound DesignerTBD
Total Budget
$22,000
Target range $20,000–$25,000
Self-Funded
$10,000–$15,000
Director’s personal contribution
Crowdfunding
$7,000–$10,000
Via Seed&Spark
Fiscal Sponsor
Fractured Atlas
Approved · Tax-deductible donations
Production
~$12,100
Post-Production
~$5,500
Cast
~$2,200
Contingency
~$2,200

Note: Shooting on 16mm adds stock, processing, and scan costs — estimate $3,000–$5,000 depending on shooting ratio, factored into the production allocation above.

Tier 1 — Feature Development

  • Sundance — Short Film Program
  • SXSW — Short Film Competition
  • Tribeca Film Festival
  • BAMcinemaFest

LGBTQ+ Focus

  • Outfest Los Angeles
  • NewFest New York

International / Oscar Qualifying

  • Clermont-Ferrand
  • Aspen Shortsfest
  • Palm Springs ShortFest
Picture Edit
6–8 weeks
Following picture wrap
Sound Design + Mix
4 weeks
Original Score
4–6 weeks
Can run parallel to sound
Color Grade
2–3 weeks
Colorist involved in pre-production
Deliverables / DCP
2 weeks
Total Post
4–5 months
Wrap to festival-ready deliverable

Inquiries, collaboration, and crew — reach out directly.